user experience is everything

Jake Rose

Gameplay and Systems Engineer








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Experience

Persona Platform

Persona AI

Working with industry veterans on a cutting edge AI Avatar. Expressive, emotionally aware, and able to navigate complex conversations.

AI
UE5
C++
Python
Networking
Startup

Unreal Engineer [Contract]
Nov 2024 - Now

Working on Avatar Client, AI model integration, pixel streaming, networking systems, devops + automation, UI, audio processing, and bugfixing.

Alien: Rogue Incursion

Survios

Alien: Rogue Incursion is a brand-new single-player action-horror VR game that immerses players in the world of Alien

Shipped Title
UE5
VR
C++
Quest 3
PSVR2

Software Engineer [Contract]
Apr 2024 - Oct 2024

Rejoined team through early production to the game going old. Added pause world system, worked on quest systems, VO/Audio systems, gameplay objects/interactables, adaptive trigger support, and fixing large bugs.

Cancelled FPS Title

Deviation Games

Cancelled Sci-Fi Multiplayer FPS with AAA Quaility comparable to Call of Duty. In partnership with Playstation.

AAA
Multiplayer
FPS
UE5
C++
PS5
PC

Gameplay Engineer
Sept 2022 - Mar 2024

Worked on the weapons and player mechanics team during our CCC hardening up to vertical slice with our pod carrying a large amount of production momentum. Prior to that worked on metagame UI systems, as well as R&D enemy AI technology.

Creed: Rise To Glory
Championship Edition

Survios

A port of one of the most played VR games of all time.
Now on Quest 2 and PSVR2.

Shipped Title
UE5
VR
C++
Quest 2
PSVR2

Associate Software Engineer
Feb 2022 - Sept 2022

Ported original game from heavily modified UE4 to UE5, including switching physics engines. Worked on updated statistics system.

Alien: Rogue Incursion

Survios

Associate Software Engineer
Aug 2021 - Feb 2022

Worked in pre-production on foundation VR Interaction systems such as hand magnetism, hand animations, grab points, aim-assist, and player/npc synced animations; all still existing in game.

These are my large team, steam released college projects.

Junkpunk Arena

Champlain College

Create the robot of destruction you have been dreaming about, then throw it in the destruction arena. Build it up, Tear it down!

Steam Release
Student Project
Unity
C#
Mirror Networking

Lead Engineer / Network Engineer
Oct 2020 - May 2021

Made game network stable from it being non-networked as we entered production, Managed three other programmers while maintaining our netcode stability and overall handling large chunks of gameplay implementation. Handled Steamworks webpage and uploading game using SteamTools.

Five Finger Gunslinger

Champlain College

A third-person, online, arena-battle game where players compete against their friends to become the most popular kid in the west. Battle evil cactus-bandits and pelt your opponents with water balloons as you struggle for suburban supremacy!

Steam Release
Student Project
Unity
C#
Photon Networking

Lead Engineer / Network Engineer
Feb 2020 - Aug 2020

Ensured that we had very consistant and stable netcode as well as working on much of the gameplay and core systems. One of two engineers, acted as Lead. Handled Steamworks webpage and uploading game using SteamTools.

One of my larger hobbies has been working on hardware made for entertainment.

Unique LED patterns and interactive pieces.