user experience is everything

Jake Rose

Gameplay and Systems Engineer

Find me elsewhere...

Experience

Alien: Rogue Incursion

Survios

The First VR Alien Game
Survios brings their expertise to crafting this technically advanced, and frightfully immersive Alien virtual reality game.

UE5
VR
C++
Quest 3
PSVR2
In Development

Software Engineer

Apr 24' - Now

Worked in final production stages through Alpha and Beta to complete remaining gameplay features before shipping.

Associate Software Engineer

Aug 21' - Feb 22'

Worked in pre-production on early xeno tech. Worked on foundation VR Interaction Tech used in ARI such as thrown item aim assist and hand magnetism.

Unannounced FPS Title

Deviation Games

Cancelled + Unannounced Sci-Fi Multiplayer FPS with AAA Quaility comparable to Call of Duty. In partnership with Playstation

AAA
Multiplayer
FPS
UE5
C++
PS5
PC

Gameplay Engineer

Sept 22' - May 24'

Worked on the small and highly critical weapons and player mechanics team during our CCC hardening and through to cancellation. Prior to that worked on metagame UI systems, unique enemy health systems.

Creed: Rise To Glory
Championship Edition

Survios

A port of one of the most played VR games of all time.
Now on Quest 2 and PSVR2.

UE5
C++
Quest 2
PSVR2
Released

Associate Software Engineer

Feb 22' - Sept 22'

Ported original game from heavily modified UE4 to UE5.

Junkpunk Arena

Champlain College

Create the robot of destruction you have been dreaming about, then throw it in the destruction arena. Build it up, Tear it down!

Student Project
Unity
C#
Mirror Networking
Steam Release

Lead Engineer / Network Engineer

Sept 20' - May 21'

Made game network stable from it being non-networked as we entered production, Managed three other programmers while maintaining our netcode stability and overall handling large chunks of gameplay implementation. Handled Steamworks webpage and uploading game using SteamTools.

Five Finger Gunslinger

Champlain College

A third-person, online, arena-battle game where players compete against their friends to become the most popular kid in the west. Battle evil cactus-bandits and pelt your opponents with water balloons as you struggle for suburban supremacy!

Student Project
Unity
C#
Photon Networking
Steam Release

Lead Engineer / Network Engineer

Feb 20' - Sept 20'

Ensured that we had very consistant and stable netcode as well as working on much of the gameplay and core systems. One of two engineers, acted as Lead. Handled Steamworks webpage and uploading game using SteamTools.

Personal Website

Yes... this site. A modularly built, data driven website that uses static site generaton to allow me to keep this page updated consistantly with minimal work from myself.

HTML + CSS
Javascript
Eleventy
Aug 24'

The Pendant

[ + EclipseOS ]

A lighting framework to bring a shader designer ecosystem into microcontrollers using a keyframe and generator based system design.
The Pendant device was the usage case and what determined EclipseOS system design.

C++
Arduino
LED Animation
IO
Screen
Jun 24'

The Scanner

A homebrew gameplay central server + interface for a multi-day event. Modular gameplay system for future events and generalized compatibility.

Python
Linux
PyGame
NFC Reader
LED Animation
Nov 23'

The Totem

a.k.a. King Jelly

A lighting structure designed to be a beacon for friends at large festivals and events. Created with WS2812B and written in C++. Seamless palette blending/cycling. 8+hr battery. Lasted four events and still standing.

C++
Arduino
LED Animation
FastLED
May 22'

The Window

A lighting exhibit connected to SignalRGB. 2D led patterns with dynamic effects.

C++
Arduino
LED Animation
SignalRGB
Feb 22'

Samplify Plus

A musical sample library browser with a full and unique interface to allow you to organize your samples better.
Written in C++ using the JUCE Library.

C++
JUCE
July 20'

Skyscraper

A custom zombies map for Black Ops 3 Zombies.
Skyscraper was a three-month project using Radient, the Call of Duty Development Tools.
With over 500 downloads and zero advertising, I say it was a successful first map release!

Radient
GSC (Custom C Based Language)
Steam Workshop
Level Design
Apr 17'