Create the robot of destruction you have been dreaming about, then throw it in the destruction arena. Build it up, Tear it down!
My Passion Project developed during breaks at Champlain. Written in C++ using the JUCE Library, Samplify's goals are to be a musical playground for producers to find new sounds in their music library in a fun new way, then easily put it into their music creation software.
A competative PvE Arena Battle game. Fight to be the coolest kid in the neighborhood. Based off the imaginary fights from childhood, choose your favorite class and battle it out for the title of Coolest Kid in the West.
A quick project myself and an artist made for our Emerging Media final on our semester in Montreal. The project went beyond the call due to our passion in creating our original vision, and our demo tries to do things unseen in VR yet.
Gameplay video included in link. There is also a lot of interest to revive this idea in the future!
A custom zombies map for Black Ops 3 Zombies, Skyscraper was a three-month project using Radient, the Call of Duty Development Tools. With over 1500 downloads, I say it was a successful first map release!
Developed a networked IO game using Valve Sockets that was able to have many players all connect and compete against each other in a race, Tony Hawk Downhill Jam Style. My first endevor in the realm of networked video games.
I am a passionate programmer with a love for creating the system architecture behind programs. My favorite aspect of coding is the fact that in every single one of my other interests, programming could improve the situation. From using an Arduino to create a custom light strip for my bedroom to creating an app to help music producers find new sounds. I can do all this with the laptop in my backpack.