Software Engineer
Apr 24' - Now
Worked in final production stages through Alpha and Beta to complete remaining gameplay features before shipping.
Associate Software Engineer
Aug 21' - Feb 22'
Worked in pre-production on early xeno tech. Worked on foundation VR Interaction Tech used in ARI such as thrown item aim assist and hand magnetism.
Delivered Features
implemented systems including:
- pause world system
- various dialogue hooks, systemic dialogue
- narrative team pipeline cleanup, added vo hooks
- custom interaction grips for interactable objects such as the wheel
- world actor synced animation with player + animation pipeline
- hand pose custom editor for VR interactable objects
- custom interaction tech including:
- aim assist system for throwable objects
- hand magnatism technology
- tablet interaction
- wheel interaction
Additional Work
- early xeno AI/navigation exploration
- worked in early motion-matching system for xeno