Associate Software Engineer
Feb 22' - Sept 22'
Ported original game from heavily modified UE4 to UE5.
History
With a small team of programmers, we ported the game from a heavily modified UE4 (shared engine for all Survios games) to stock UE5 with minimal engine mod porting.
I was heavily focused on fixing physics issues in the port as UE5 went off PhysX and moved to Chaos.
Once game was at parity with original, I worked implementing PSVR2 specific features as well as adding a new stat collection system.