Five Finger Gunslinger

Champlain College

Student Project
Unity
C#
Photon Networking
Steam Release

A third-person, online, arena-battle game where players compete against their friends to become the most popular kid in the west. Battle evil cactus-bandits and pelt your opponents with water balloons as you struggle for suburban supremacy!


Lead Engineer / Network Engineer

Feb 20' - Sept 20'

Ensured that we had very consistant and stable netcode as well as working on much of the gameplay and core systems. One of two engineers, acted as Lead. Handled Steamworks webpage and uploading game using SteamTools.

My Role

I joined the Five Finger Gunslinger team after Greenlight, where I was tasked with adding networking to the game and creating a full game experience. My roles quickly expanded throughout the project, and by the end I had touched most of the systems to ensure they were network ready. Once summer development started, I went up to Lead Programmer.

Here is an extended list of features and responsibilities held by me. In each system I design, I prioritize creating many different variables for the designers to modify to their hearts content. They should never need my help to modify the behavior of a system, and I love to utilize Unity's variable Tool-tip System to help explain variables further without needing to dive into the code.

Team

I cannot thank my team enough for their great efforts in making this game. There is a piece of every single person in this game, and it would not be the same without them all.

  • Systems Designer: Griffin Carlson
  • Level Designer and QA: Tyler Lamon
  • Lead Programmer: Jake Rose (me)
  • AI Programmer: Kyle Murray
  • Producer: Amy Zebrowski
  • Lead Artist: Lee Siassi
  • 3D Artist: Jodi M.

Gameplay Clip

Development

Semester Achievements

Summer Achievements

Going into the summer, we wanted to commit and get our game up for a full Steam release.